Supply: Mojang Studios | Twitter
Minecraft: Bedrock Version, the platform-agnostic model of Mojang Studios’ legendary Minecraft survival recreation, commonly enjoys updates that carry contemporary fixes, new options, and extra. On Tuesday, Mojang started releasing Minecraft: Bedrock Version 1.18.10, a patch replace that encompasses weeks of earlier beta assessments and suggestions into one sizeable launch for gamers in every single place.
The brand new patch replace consists of properly over 100 fixes and enhancements, with a powerful changelog spanning nearly the whole thing of Minecraft and the Caves and Cliffs Replace. Highlights of the replace embrace dozens of vanilla parity tweaks that carry the Bedrock Version nearer to its older sibling, the Java Version, dozens extra fixes and quality-of-life enhancements, an extended listing of creator-focused adjustments, and extra.
There are additionally experimental options hailing from The Wild Replace, the subsequent main content material replace for Minecraft. Beginning with this replace, any gamers can flip a toggle to entry upcoming options like frogs, tadpoles, and sculk blocks. When The Wild Replace formally arrives later in 2022, it will carry new mobs like frogs and The Warden, the Deep Darkish biome, and extra.
Minecraft: Bedrock Version 1.18.10 is now accessible wherever Minecraft is, together with Xbox, PC, PlayStation, Nintendo Swap, Android and iOS, and Xbox Sport Cross.
It is a straightforward assertion that Minecraft is the best recreation ever made, and that is partially due to Mojang Studios’ fixed deluge of updates and fixes over time. Minecraft is among the greatest Xbox video games you possibly can play, and the 1.18.10 patch replace makes it even higher.
In case you missed it, the present Minecraft: Bedrock Version beta program will ultimately get replaced by the brand new Minecraft Preview recreation, which is now accessible to check on Xbox.
The total changelog for Minecraft: Bedrock Version 1.18.10 consists of:
Table of Contents
Modifications
- World settings can now be modified instantly on Realms, similar to native worlds
- In case you’re taking part in in South Korea, we added gameplay timers and notices in compliance with gaming legal guidelines to assist remind gamers to take occasional breaks from gameplay
Vanilla parity
- Added the Globe Banner Sample on Bedrock
- Raid boss bar says now shows “Raid – Victory” and Fireworks are launched from the bottom after a raid is defeated
- Villagers now make a “No” sound when trying to make a commerce that they’re out of inventory
- Gamers now not achieve a particle impact when acquiring Unhealthy Omen from Pillager Captains
- Iron Golems now present completely different levels of cracking relying on their well being
- Iron Ingots can be utilized on broken Iron Golems to restore them
- Eliminated the emerald icon above a Villager’s head when buying and selling
- Iron Golems now solely assault gamers which have very unhealthy standing in a village after attacking a Villager
- Glow Lichen now has comparable brightness as Java Version
- Foxes now purpose downwards after they pounce
- Up to date commerce tables for Butchers, Cartographers, Librarians, and Wandering Merchants
- Biome ornament options in cave biomes now have comparable frequency as Java Version
- Adjusted the “otherside” music disc to offer off a redstone sign of 14 to match Java Version
- Adjusted the “Pigstep” music disc to offer off a redstone sign of 13 to match Java Version
- Up to date textures for a number of blocks and gadgets to take away bugs and obtain parity between Bedrock and Java Version
- Lodestone Compass
- Oak Door, Darkish Oak Door, Birch Door, Spruce Door, Acacia Door, and Jungle Door
- Oak Signal, Darkish Oak Signal, Birch Signal, Spruce Signal, Acacia Signal, Jungle Signal, Warped Signal, and Crimson Signal
- Campfire and Soul Campfire
- Merchandise Body and Glow Merchandise Body
- Glow Berry Vines
- Comparator (On)
- Wither
- Extra texture updates
- Up to date Glass Pane prime to match the brand new texture on Java Version
- Fastened the highest texture of Darkish Oak Logs
- Up to date Stripped Darkish Oak facet texture to match the brand new texture on Java Version
- Up to date Dust Path facet texture (MCPE-148568)
- Modified ‘door_oak’ texture filename again to ‘door_wood’
- Reversed Parrot head and wing backside textures
- Moved Beetroot and Melon Seed textures 1 pixel row right down to match Java Version
- Eliminated unused pixels in Cocoa Beans stage 0 and stage 1 textures to match Java Version
- Up to date Clean Stone texture in Armor Stand base
- Eliminated horizontal traces in Oak and Iron higher Door textures
- Eliminated hood in Witch, Evoker, and Vindicator textures to match Java Version
- Modified alpha values of Crimson and Blue Stained Glass textures to match Java Version
- Fastened the hammer icon’s coloration palette on the Anvil display
- Up to date Darkish Oak Planks on the Cartography desk textures
- Up to date Spruce Planks on the Barrel backside texture
- Up to date Planks on the Lectern base texture
- Fastened spotlight inconsistencies in Gold and Diamond Armor textures
- Eliminated wandering pixel within the Carrot stage 3 texture
- Centered the again texture of Axolotls
- Boat oars now have the identical coloration because the Boat
The Wild Replace experimental options
Frogs & tadpoles
- Frogs will spawn in Swamp biomes
- Frogs can croak, leap, swim, and stroll on land
- Frogs can eat small Slimes, inflicting a Slime Ball to drop
- Frogs could be tempted and bred utilizing Seagrass, however that is only a placeholder meals for now
- Frogs lay eggs after mating
- Frog eggs that hatch spawn Tadpoles
- Tadpoles that develop up will flip right into a Frog
- Tadpoles can swim in water
- Tadpoles “leap round” like fishes when on land, and ultimately die
- Tadpoles develop into a unique kind of Frog based mostly on the biome they’re born in
- Tadpoles could be caught in a Bucket
Froglight
- Three new Froglight blocks have been added (Pearlescent, Verdant, and Ochre)
- The Froglight blocks emit gentle
- The blocks are obtained by luring a Frog near a small Magma Dice
- The Frog will eat the Magma Dice and a Froglight block will drop
- Every Frog variant will trigger a unique Froglight block to drop
Sculk
- Sculk block options at the moment are accessible by enabling this toggle
Fixes
Efficiency & stability
- Fastened a problem that would trigger entities in a bit to not save when exiting a world
- The sport now hundreds sure seeds and worlds round Mesa biomes with out crashing
- Fastened a crash that would happen when buying and selling Maps with Cartographer Villagers
- Fastened a crash that would happen when shift-clicking Armor within the Crafting Desk whereas utilizing Pocket UI
- Fastened difficulty the place breaking blocks, opening chests, and coming into portals can be delayed/not work when there are many mobs close by
- Optimized the location of geode options on this planet
- Lowered the quantity of community packets despatched with the subchunk request system and packet optimizations
Gameplay
- Boats now not disappear when getting out of them after an extended journey
- Gamers can now use emotes whereas standing on Scaffolding
- Capped the freezing vary of the Frost Walker enchantment to eight blocks to keep away from server unresponsiveness
- The “Iron Stomach” achievement can as soon as once more be unlocked
- Gamers can now not be damage by their very own armor enchantments reminiscent of Thorns
- Fastened a digital camera difficulty when coming into a Mattress whereas nonetheless in glide mode
- Pillager Outposts now spawn the proper variety of Pillagers and Iron Golems
World Era
- Massive Dripstone characteristic doesn’t generate floating on prime of lava anymore
- Pointed Dripstone clusters now not have an opportunity of spawning solely stalagmites of top one
- Pointed Dripstone now typically generate on giant stalactites and stalagmites
- Lava swimming pools now solely generate in optimistic Y coordinates
- Lava swimming pools that generate near Y=0 could have Deepslate and Stone blocks casing
- Coral now generates within the deeper depths of Heat Oceans
- The Grove biome now has extra number of Spruce Bushes
- Fastened Mesa and Frozen Ocean biomes having inconsistent era on Realms
- The Bedrock layer in previous world chunks is now changed with Deepslate between y=0 and y=8
- Copper Ore can now generate in Deepslate variant in Dripstone Caves
- Ruined Portals underneath Ocean and Swamp biomes are now not waterlogged and can spawn dry
- Chests and Monster Spawners as soon as once more generate accurately in constructions
- The bottoms of hoodoos in Eroded Badlands biomes now not make flat ceilings in caves beneath
- Lily Pads now not generate in aquifers underneath Swamp biomes
- Fossils can now be generate beneath Y=0, with Deepslate Diamond Ore Blocks as a substitute of Coal Ore Blocks
- Fossils will now not generate floating in caves or water
- Mineshafts now all the time generate above the Bedrock layer
- Iceberg options now not substitute Snow Blocks of Igloo constructions
- Water in open-air mountain caves now not generates inconsistently
- Aquifers now not generate with lacking water blocks
Mobs
- Villagers, Rabbits, and Foxes spawned within the Frozen and Jagged Peaks biomes now spawn as their respective snowy variants
- Goats now spawn within the Jagged Peaks and Frozen Peaks biomes
- Axolotl stroll animations at the moment are affected by velocity
- Slimes are as soon as once more aggressive in the direction of Snow Golems
- Fastened a bug the place the Ender Dragon would turn out to be invisible when flying in the direction of the portal fountain after dying
- When utilizing the Schooling Version toggle, Axolotls, Bees, Bats, Cats, Dolphins, Glow Squids, Goats, Hoglins, Iron Golems, Ocelots, Pandas, Parrots, Pigs, Polar Bears, Squids, Striders, Wolves, and Zoglins can now have Balloons connected to them. Wow, that is a variety of mobs!
- Skeleton Horsemen now pathfind accurately
- Farmer Villagers now not choose up greater than 8 stacks of things
- Untamed Cats can now be leashed
- Guardians and Elder Guardians now not sink whereas focusing on an enemy or the participant
Blocks
- Fireplace can now not be positioned on prime of Lightning Rods
- The width of Partitions connecting to Candles is now right
- Improved the animation of falling block entities (for instance, Sand and Gravel)
- Amethyst Clusters at the moment are correctly destroyed when the supporting block is destroyed
- Copper Blocks and variants now oxidize within the Nether
- Large Dripleaf placement has been restricted to Clay, Grass, Dust, Farmland, Moss, Rooted Dust, Podzol, and Mycelium
- Water blocks close to edges ought to now movement correctly
- Fastened Monster Spawners that typically stopped spawning mobs when the chunks they have been positioned in have been reloaded
- Fastened Finish Crystal beams not rendering when an Finish Crystal was out of the gamers sight
- Fastened Construction Blocks infinitely spawning the identical entities when loading a construction
- Construction Block constructions now accurately rework (rotate and / or mirror) multiface blocks, like Glow Lichen
- Large Dripleaf, Amethyst Buds, and Amethyst Clusters now not break in Construction Blocks
- Pointed Dripstone can now solely be positioned on full faces of blocks
- Glow Lichen is now oriented the proper method when positioned
- Magma Blocks now not deal harm when the Fireplace Injury recreation rule is disabled
- Flower blocks at the moment are correctly destroyed by explosions when inside snow layers
- Portal blocks are now not obtainable in Survival mode
- Primed TNT will now not explode when spawned utilizing
/summon
and the TNT Explodes recreation rule is disabled - Cocoa Pods positioned on chunk borders now not break upon reloading a world
- Fastened Observer Block retaining its lit state whereas within the stock if destroyed whereas blinking
- Fastened a problem the place Work may overlap with Glow Merchandise Frames, Indicators, Banners, and Torches
- Mild Block gentle depth can now be incremented periodically whereas holding right-click / work together
- Mild Block gentle depth can now be modified on touch-input gadgets
- Mild Blocks can now be positioned on different Mild Blocks whereas sneaking
- Fastened Mild Block’s brightness not being adjustable when taking part in in VR
- Fastened Mild Block not being repeatedly positioned whereas holding the ‘Place’ button
- Mild Blocks can now be waterlogged
Objects
- Furnaces now constantly output the anticipated variety of gadgets after finishing a smelt
- Saved expertise in a Furnace can now not be duplicated
- The Bow’s shaking animation now solely seems when the Bow is absolutely drawn
- Meals as soon as once more applies standing results when eaten
- Offset the place of Maps held in hand relative to the display’s side ratio in order that they all the time keep near the display’s edge and stay absolutely seen
- Merchandise knowledge now not will get corrupted when gadgets are positioned in mobs’ palms
- Fastened first individual off-hand Protect blocking animation
Accessibility
- Fastened a problem with Display Reader on the “Save buy to a Microsoft Account” display
- Display Reader now accurately reads the names of experimental toggles
Person interface
- Added acceptable padding to the “Merchandise Textual content Title” field on the person interface for when gamers have Armor outfitted in Survival mode and choose gadgets through the hotbar
- Fastened a problem the place textual content shadows had a decreased offset when textual content message accommodates button glyph
- Fastened a problem with getting a defective buy web page for Realms when the utmost variety of Realms are already owned on the present platform
- Fastened the Achievements button not being accessible when scrolling up on the Pause Display
- Fastened the meals cooldown visible not being semi-transparent on the HUD
- The “Invite to recreation” and participant position buttons on the Pause Display now have a white border when targeted with customized decision
- The “Invite to Sport” button on the pause display now disables accurately when a server is full
- Fastened tab order on the Settings menu when navigating with gamepad bumpers
- Fastened the peak of the scrolling content material panel on the Market sidebar navigation to show the scrolling bar for various machine resolutions
- Fastened a redundant ” – ” beside participant usernames after including them to the buddies listing
- Fastened merchandise tooltip freezing in place on the Artistic menu when switching between gaze choice and controller choice on PS VR
- Fastened participant digital camera perspective not being revered when altering from Immersive Mode to Residing Room Mode in PS VR
- Boss bar data now not disappears after altering VR show mode on PS VR
- Fastened coin purchases not updating displayed coin quantity till after relaunching the sport
- Eliminated double area spelling points on a number of screens, together with the Suggestions immediate
- Fastened the participant visible on the stock display whereas gliding. It was beforehand off-center and will disguise components of the interface
- Fastened difficulty the place up and down arrow buttons within the Useful resource Pack Settings display turned greater when highlighted
- Fastened Realms buttons disappearing after the Minecraft window misplaced and regained concentrate on the Create World on Realm display
Technical updates
Up to date Add-On templates
- Up to date Add-On templates for 1.18.10 with new sources, behaviors, and documentation
Efficiency & stability
- Fastened a crash that would happen when setting the width or top of a mob’s hitbox to a adverse worth
- Fastened a problem the place ticking areas would sometimes skip a tick
- Fastened a bug that brought about efficiency drops when utilizing the
/tag
command - The Content material Log Historical past panel is now accessible from the second participant in split-screen with out crashing the sport
- Fastened a crash that would happen when an animation controller referenced itself as certainly one of its “animations”
- The sport now not crashes when nesting schedule instructions in features
- Added log messages to assist establish the reason for the BDS crash
- Improved efficiency of
RandomStrollGoal
- Lowered reminiscence and cargo occasions for ticking areas
Basic
- Android’s goal API has been up to date to API 30 for Google Play Retailer
- Reapplied adjustments to make use of “allowlist” as a substitute of “whitelist”
Instructions
- Added
/loot
command — Drops the given loot desk into the world - Added a brand new
/harm
command to permit gamers to deal harm to entities - Inserting Cocoa Beans with
/setblock
or/fill
instructions now not leads to an error - The
/spreadplayers
command now not hangs when given a excessive unfold vary - Order of operate calls triggered by
/execute
inside a operate at the moment are constant - The
/impact
command now not has the redundant argumentempty
- Fastened a bug that brought about the
/kill
command to not kill entities with the Absorption impact
Knowledge-driven blocks
- Added assist for blocks having the identical identify, so long as they belong to completely different namespaces
- Up to date documentation for a number of parts:
BlockExplosionResistance
BlockFrictionComponent
BlockMaterialInstances
BlockBreathabilityComponent
CraftingTableComponent
BlockLightFilterComponent
- Modified
BlockLightDescription
JSON identify fromminecraft:block_light_absorption
toMinecraft:block_light_filter
and discipline identify fromblock_light_absorption
toblock_light_filter
Knowledge-driven entities
- The random probability for a wild grownup Ocelot to spawn with two youngsters is now dealt with by parts added within the entity JSON definition
- Fastened many lacking “Description” entries within the documentation
- Added AI Targets documentation for
habits.move_to_liquid
andhabits.move_to_block
- Added AI Targets documentation for lacking parameters of
habits.tempt
,habits.rise_to_liquid_level
, andhabits.random_fly
- Added Elements documentation for lacking parameters of
motion.sway
- Fastened some typos and inconsistencies within the Entities documentation
Knowledge-driven gadgets
- Added 9 new shapeless recipe JSON recordsdata, changing hard-coded Smithing Desk crafting recipes
- Up to date documentation for
BlockCollisionComponentDescription
- Modified
BlockCollisionComponentDescription
JSON identify fromentity_collision
toblock_collision
- Up to date documentation for
FuelItemComponent
- Renamed
DamageableItemComponent
toDurabilityItemComponent
- Up to date documentation for
BlockRaycastComponent
- Up to date documentation for
FoodItemComponent
- Modified
SaturationModifier
inFoodItemComponent
to take a float as a substitute of a string - Fastened customized meals behaviours not being replicated to visitor purchasers
Mobs
- The
controlling_seat
discipline onminecraft:rideable
now works as meant for each Boats and Horses - Mobs using different mobs and pathing in the direction of a goal will now not wiggle backwards and forwards alongside their path
- Match device circumstances now work on mobs (Experimental)
JumpToBlockGoal
can now not be used when the mob is in waterJumpToBlockGoal
now accurately searches the identical distance upwards and downwards when in search ofjumpblock
candidates, permitting mobs that use the purpose to leap equally excessive as low- Fastened a problem the place animation controller occasions outlined within the default state would get skipped if the controller instantly transitioned to a different state
Animation
- Fastened a problem the place animation occasions, sound impact occasions, and particle occasions wouldn’t set off if the occasion time specified was equal to the overall
animation_length
- Fastened a problem the place occasion occasions weren’t thought-about inside the animation size calculation that occurs when
animation_length
is just not explicitly specified
Molang
- Fastened arrow operator to return
0
if the left facet is just not a sound entity or merchandise, fairly than inflicting your entire expression to return0
- For instance, if
bis
not legitimatevariable.a = variable.b->variable.c
will now assign0
tovariable.a
- This isn’t a Molang Versioned Change as a result of no recognized content material is presently utilizing the arrow operator
- For instance, if
- Add non-experimental
is_name_any
,is_item_name_any
, andis_owner_identifier_any
queries - Fastened
relative_block_has_all_tags
,block_neighbor_has_all_tags
, andbiome_has_all_tags
queries to require all tags fairly than simply any tags - Fastened nested conditional (ternary) operator parsing to go right-to-left as a substitute of left-to-right
- It is a Molang Versioned Change that solely takes impact for Molang expressions in packs that use a
min_engine_version
of 1.18.10 or increased - Beforehand nested conditional expressions like
A?B:C?D:E
would consider as(A?B:C)?D:E
, now they consider asA?B:(C?D:E)
- It is a Molang Versioned Change that solely takes impact for Molang expressions in packs that use a
- Entry of lacking public variables on different entities will return
0.0
and never trigger an error - Repair loading of public variables containing capital letters to not trigger an error
- Added
slot.equippable
added as a slot possibility forWearableItemComponent
and Molang - Added
all
andquestion.any
to verify if a price matches all or any of the next values - Added
in_range
to verify if a price is within the (inclusive) vary between a min and max worth
Block parts (experimental)
- Fastened
BlockPartVisibilityComponent
for multiplayer by including community save / load tags
GameTest framework (experimental)
- Renamed
mojang-minecraft:Worldobject
tomojang-minecraft:world
- In follow, this implies
World.getDimension
code ought to now learnworld.getDimension
- In follow, this implies
- Eliminated
mojang-minecraft:Instructions
— As a substitute, we’re includingrunCommand
strategies ondimension
,entity
, andparticipant
- In follow, because of this
Instructions.run("say Howdy World", dimension)
ought to now learndimension.runCommand("say Howdy World")
- In follow, because of this
mojang-minecraft module
World
:- Changed operate
getPlayers() : Participant[]
with operategetPlayers(choices: EntityQueryOptions = undefined) : EntityIterator
— Returns an iterator to a set containing all gamers within the dimension. Optionally, choices can be utilized to filter the consequence World.occasions
:- Added
blockBreak
andblockPlace
occasions, that are known as when a participant breaks or locations a block on this planet - Added non-obligatory argument to
occasions.addEffect
. This argument will restrict the callback to solely fireplace for particular entities (seeEntityEventOptions
) Merchandise
use occasions:- Added occasion
occasions.beforeItemUse
— Fires earlier than an merchandise is used. Might be canceled - Added occasion
occasions.itemUse
— Fires when an merchandise is used and the earlier than occasion is just not canceled - Added occasion
occasions.beforeItemUseOn
— Fires earlier than an merchandise is used on a block. Might be canceled - Added occasion
occasions.itemUseOn
— Fires when an merchandise is used on a block and the earlier than occasion is just not canceled
- Added occasion
- Observe that the next definition occasions solely operate with data-driven gadgets created as a part of the Vacation Creator Options experiment:
- Added occasion
occasions.beforeItemDefinitionEvent
— Fires earlier than anMerchandise
definition occasion is processed. Might be canceled - Added occasion
occasions.itemDefinitionEvent
— Fires when theMerchandise
definition occasion is processed and the earlier than occasion is just not canceled - Added technique
triggerEvent(eventName : String)
— Triggers an occasion on theItemStack
if an occasion with the giveneventName
, as outlined within the Objects JSON file
- Added occasion
BlockBreakEvent
:- Added property
brokenBlockPermutation
to point which type of block was damaged Entity
(observe that derived varietiesParticipant
andmojang-gametest:SimulatedPlayer
additionally added these APIs as properly):- Added
runCommandmethod
to run a command as an entity - Added
dimensionproperty
to get the dimension the entity is in - Added operate
addTag(tag: string): bool
— Provides a tag to this entity. Returns true if the tag doesn’t exist already - Added operate
hasTag(tag: string): bool
— Returns true if the tag exists on this entity - Added operate
removeTag(tag: string): bool
— Removes a tag from this entity. Returns true if the tag was eliminated - Added operate
getTags(): string[]
— Returns all tags on this entity - Added
goal
property toEntity
.goal
represents theEntity
that thisEntity
is presently focusing on, for functions reminiscent of AI focusing on - Added operate
getEntitiesFromViewVector(choices: EntityRaycastOptions): Entity[]
— Will get all entities that intersects the ray from the entities view vector - Added operate
getBlockFromViewVector(choices: BlockRaycastOptions): Block
— Will get the primary block that intersects the ray from the entities view vector - Added operate
setVelocity(velocity: Vector): bool
— Units the rate of this entity - Added property
viewVector: Vector
— Represents the route that the entity is trying, as a vector - Added property
headLocation: Location
— Represents the placement of the pinnacle of the entity - Added property
bodyRotation: quantity
— Represents the physique rotation of the entity as a float (in levels) - Added operate
teleport(location: Location, dimension: Dimension, xRotation (non-obligatory): float, yRotation (non-obligatory): float)
- Added operate
teleportFacing(location: Location, dimension: Dimension, facingLocation: Location)
Participant
:- Added technique
startItemCooldown(itemCategory : string, durationTicks : int)
— Begins or resets a cooldown on an merchandise class (for instance,ender_pearl
) for the given length in ticks - Added technique
getItemCooldown(itemCategory : string)
— Returns the remaining length in ticks that this participant has of the given merchandise class. If no cooldown is current, returns0
ItemCooldownComponent
:- Added
ItemCooldownComponent (merchandise.getComponent("minecraft:cooldown"))
- Learn-only property
cooldownCategory : string
— Represents the cooldown class of this merchandise. - Learn-only property
cooldownTicks : int
— Represents the cooldown time in ticks for this merchandise if cooldown is enabled - technique
startCooldown(participant : Participant)
— Begins or resets a cooldown for this merchandise on the given participant if cooldown is enabled for this merchandise ItemType
:- Eliminated
getName
technique and added read-only property.id
Dimension
:- Added
runCommandmethod
to run a command in a dimension - Added operate
getEntitiesFromRay(pos: Location, route: Location, choices: EntityRaycastOptions): Entity[]
— Will get all entities that intersects the ray beginning at a location which extends in route - Added operate
getBlockFromRay(pos: Location, route: Location, choices: BlockRaycastOptions) : Block
— Will get the primary block that intersects the ray beginning at a location which extends in route - Added operate
getPlayers(choices: EntityQueryOptions = undefined) : EntityIterator
— Returns an iterator to a set containing all gamers. Optionally, choices can be utilized to filter the consequence - Added operate
getEntities(choices: EntityQueryOptions = undefined) : EntityIterator
— Returns an iterator to a set containing all entities within the dimension. Optionally, choices can be utilized to filter the consequence - Up to date
spawnEntityto
take aLocation
or aBlockLocation
EntityQueryOptions
:- Added class
EntityQueryOptions
— Gives further filtering choices when callinggetEntities
andgetPlayers
EntityQueryScoreOptions
:- Added class
EntityQueryScoreOptions
— Used withEntityQueryOptions
to offer scoreboard filtering EntityEventOptions
:- Used to filter occasions that fireside on entities to limit the callback to solely sure ones.
- Property
entity: Entity[]
— If specified, will prohibit to simply this entity - Property
entityTypes: string[]
— If specified, will prohibit to entities with the required kind (for instance,minecraft:creeper
) BlockExplodeEvent
:- Renamed
destroyedBlock
toblock
mojang-gametest module
- Added
registerAsync
technique to register and correctly monitor the state of GameTests utilizing async features Check
:- Added
getDimension
to get the dimension during which the check is being ran - Added
gameMode: GameModeparameter
tospawnSimulatedPlayer
technique ScriptSimulatedPlayer
:- Added operate
giveItem(itemStack: ItemStack, selectSlot: boolean)
- Added operate
setItem(itemStack:ItemStack, slot: quantity, selectSlot: boolean)
- Renamed
destroyBlock
tobreakBlock
- Renamed
stopDestroyingBlock
tostopBreakingBlock
- Eliminated
selectSlot
technique - Added property
selectedSlot: int
— Will get or units the presently chosen hotbar slot for the participant
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